Code Utilities
From Flare3D - WIKI
- Viewer3D - How the Viewer3D class works?
- AnaglyphScene3D - This example shows how to create an stereoscopic / anaglyph render extending the basic functionality of the Scene3D.
- Vertex Colors - This example shows how to create a vertex color shader (FLSL).
- VideoTexture3D - This example shows how to create a dynamic animated texture from a video.
- MovieClipTexture3D - This example shows how to create a dynamic animated texture from a display object.
- Embed F3D Files - This example shows how to embed an external f3d file.
- 3D units to 2D pixels conversion - This example shows how to convert 3D units to 2D pixel units relative to any camera.
- Modifying Surfaces - This example shows how to modify a Surface3D directly by code.
- Trails example - This example shows how to create a trails effect using a Surface3D.
- Trails extended example - This example shows how to create a trails effect using a Surface3D.
- Custom Mouse Collision - This example shows how to implement a custom mouse collision events.
- FLAR Toolkit integration - This example shows how to integrate FLAR Toolkit with Flare3D.
- Fit 3D into Screen - This example shows how to fit 3D objects into screen.
- 3D Mask - This example shows how to apply a 3D mask over another 3D object.
- Working with Lights - How to create and use lights.
- Camera Controller - How to manipulate the camera to look at different points with nice transitions.
- Camera Controller 2 - Rotates the camera around the scene but limiting the angles.
- Mouse-controlled Object Rotation - Rotates an object using mouse input an acceleration.
- Mouse-controlled Object Rotation 2 - Rotates an object using mouse input an acceleration, ignoring vertical orientation.
- Sound3D - Shows how to create 3d sounds and attach them to 3d objects.
- Tweened Vertex Spheres - This example shows how to access vertex information to create effects.
- Verlets / Cloths - This example shows a physics integration using verlets to simulate cloths.
- Bullet Collision - This example shows how to use SphereCollisions to perform bullet collisions.